Moved to ltgamejam.org/2002
Of year 2002
Main LTGameJam page here
LTGameJam at SourceForge
The engine is a complete game framework, giving you initialization, rendering, input, camera, resource management and support/utility/helper classes. Basically you should concentrate on your game/entity logic only.
The engine provides:
The main bottleneck in dealing with lots of game entities is system RAM throughput - keep this in mind. We tried to optimize the engine side (entity pools, rendering, etc.) as much as we could and managed to squeeze out relatively good results, but the end game performance depends on your game logic anyway.
We typically got 60-70 FPS with very simple game featuring 50k game entities on AthlonXP 1500+, DDR RAM and GeForce2Ti. "Real game" logic slows that down to 40-50 FPS, which we take as quite acceptable.
The engine can be found at LTGameJam's SourceForge page.